
FBC: FIREBREAK
Release: 2025
Studio: Sumo Digital
Platforms: PC, PlayStation 5, Xbox Series X/S
Focus: Prototyping, Co-op level design, Encounter design
Duration: ~6months
Engine: Northlight (LUA)
MY CONTRIBUTIONS
This project was a collaboration with Remedy Entertainment during early production, where we helped define core pillars of a three Player co-op experience build in proprietary Northlight engine.
I explored level design approaches that balanced cover, verticality and arena readability to support cooperative combat within the Control universe. I designed gameplay spaces that introduced new combat encounters and mission structures tailored specifically for co-op gameplay.
With the shift towards co-op gameplay, I evaluated how combat and spatial clarity needed to evolve from Control's single player design.
The visuals below reflect the final shipped product, my contributions were focused on early gameplay prototyping and level design.

Early development focused on prototyping level design layout using existing mechanics. We worked on establishing core gameplay elements, with focus on moment to moment gameplay and mission activities.
This helped with early encounter pacing and spatial guidelines for co-op combat within Northlight.







