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SKULL & BONES

Release: 2024

Studio: Ubisoft Entertainment

Platforms: PC, PlayStation 5, Xbox Series X/S

Focus: Open world level design, Encounter design

Duration: ~8 months

Engine: Anvil

MY CONTRIBUTIONS

As a level designer of the open world team, I designed and implemented systemic open-world events. These events range from merchant convoys to taking down elite captains roaming the open sea.

I designed enemy encounters, fleet composition and formation. Refined events through playtests to improve player engagement.

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MERCHANT CONVOY

Designed and implemented the Merchant Convoy World Event.

Defined patrol routes, established fleet composition and escort formations to create layered defensive behavior.

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Source: AlliSnake

ELITE CAPTAIN

Designed and implemented Elite Captain bounty event within the open world, and defined their combat parameters. Setup the reinforcement timing and formation to control encounter pacing and difficulty.

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Source: Trophygamers

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