
SKULL & BONES
Release: 2024
Studio: Ubisoft Entertainment
Platforms: PC, PlayStation 5, Xbox Series X/S
Focus: Open world level design, Encounter design
Duration: ~8 months
Engine: Anvil
MY CONTRIBUTIONS
As a level designer of the open world team, I designed and implemented systemic open-world events. These events range from merchant convoys to taking down elite captains roaming the open sea.
I designed enemy encounters, fleet composition and formation. Refined events through playtests to improve player engagement.




MERCHANT CONVOY
Designed and implemented the Merchant Convoy World Event.
Defined patrol routes, established fleet composition and escort formations to create layered defensive behavior.



Source: AlliSnake
ELITE CAPTAIN
Designed and implemented Elite Captain bounty event within the open world, and defined their combat parameters. Setup the reinforcement timing and formation to control encounter pacing and difficulty.



Source: Trophygamers



