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VAMPIRE : THE MASQUERADE-BLOODLINES 2

Release: 2025

Studio: Sumo Digital (The Chinese Room)

Platforms: PC, PlayStation 5, Xbox Series X/S

Focus: Level design, Mission scripting 

Duration: ~6months

Engine: Unreal Engine and proprietary scripting system

MY CONTRIBUTIONS

I was responsible for design and implementation of quests and sides quests. I worked on "A Star of Cold Aspect" and "To Founder on the Lethe" while also contributing to other quests and prototyping side quests

I inherited responsibility of mission implementation using proprietary scripting tool within Unreal Engine and integrating feedback for missions.

I collaborated closely with other teams to implement level, audio and environment, ensuring each space supported narrative and gameplay clarity.

 

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A STAR OF COLD ASPECT - FULL WALKTHROUGH

Designed and implemented gameplay spaces for this quest, structuring combat encounters with narrative progression.

Ensured the gameplay spaces supported story beat and readability, refining mission flow and integrating objective using custom scripting tools. Collaborated with Lead Level Designer on Westenra construction site to improve combat through layout adjustments and implementing feedback.

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Source: WoW Quests

TO FOUNDER ON THE LETHE - FULL WALKTHROUGH

I contributed across layout, combat and implementing mission scripting. Focused on combat setup in the Main Street parking area and Willem’s Haven, defining encounter composition and engagement flow.

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Source: WoW Quests

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