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PRINCE OF PERSIA: THE SANDS OF TIME REMAKE

Release: NA

Studio: Ubisoft Entertainment

Platforms: PC, PlayStation, Xbox Series X/S

Duration: 1 year 8 months

Engine and Tools: Anvil, 3DS MAX

MY CONTRIBUTIONS

Designed and implemented parkour elements like ropes, swing poles and collaborated with sound and animation enhancing gameplay feedback.

Created level blockout, and resolved collision and gameplay issues across multiple levels and addressing progression blockers and critical bugs. 

Participated in gameplay reviews with the team of designers to provide feedback and enhance gameplay experience. 

 

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