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PRINCE OF PERSIA: THE SANDS OF TIME REMAKE

Release: NA​

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Studio: Ubisoft Entertainment

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​Platforms: PC, PlayStation, Xbox Series X/S

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Duration: 1 year 8 months

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Engine and Tools: Anvil, 3DS MAX

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MY CONTRIBUTIONS

Designed and implemented parkour elements like ropes, swing poles and collaborated with sound and animation enhancing gameplay feedback.

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Created level blockout, and resolved collision and gameplay issues across multiple levels and addressing progression blockers and critical bugs. 

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Participated in gameplay reviews with the team of designers to provide feedback and enhance gameplay experience. 

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