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PRINCE OF PERSIA: THE SANDS OF TIME REMAKE
Release: NA
Studio: Ubisoft Entertainment
Platforms: PC, PlayStation, Xbox Series X/S
Duration: 1 year 8 months
Engine and Tools: Anvil, 3DS MAX
MY CONTRIBUTIONS
Designed and implemented parkour elements like ropes, swing poles and collaborated with sound and animation enhancing gameplay feedback.
Created level blockout, and resolved collision and gameplay issues across multiple levels and addressing progression blockers and critical bugs.
Participated in gameplay reviews with the team of designers to provide feedback and enhance gameplay experience.




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